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package mz2d.entity;

import mz2d.graphics.sprite.impl.DrawingEntity;

/**
 *
 * @author Laptop
 */
public abstract class Entity extends DrawingEntity {

    private Location location;

    public Entity(Location location) {
        super(null, null); //Have to use two params, or else the call is ambigious
        this.location = location;
    }

    

}
